LInov’s Blender Scene Concept Design 2024 is a recorded spring class that teaches how to design game environment concepts with Blender. Across a trial lesson, fourteen regular classes with follow-up sessions and several extra classes, the course moves from basic Blender operations to advanced techniques and complex scenes, with dedicated sessions on architecture and a bonus case study. Alongside the technical workflow, LInov focuses on building aesthetic judgment and critical thinking, so you learn not only how to block out and render a scene in 3D but also how to make strong design decisions for atmospheric, story-driven environments.







