In this ZBrush case study, 3D art designer Qu Ying sculpts a complete anime-style character in a kimono, entirely inside ZBrush. After an introduction to the ZBrush layout and ZModeler, the course builds the head, a stylized bob haircut, the body and underwear, then joins head and body before moving on to the costume. The kimono is developed from a rough mock-up through detailed clothing and sleeve refinement, followed by an oni mask, braided ropes, accessories and shoes. Skin and face are polypainted directly in ZBrush, shadow and highlight passes are rendered there, and the final image is composited in Photoshop, giving you the full high-poly character workflow from the first sphere to the finished presentation.






