Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials. In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer. We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.
Course Content
- Folder 1 – How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
- Folder 2 – How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
- Folder 3 – How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
- Folder 4 – How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
- Folder 5 – Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h







