Source
https://coloso.global/en/products/3dcgartist-izzy-us
Category
File Size
39.7 GB
Publisher
coloso
Updated
October 18, 2026
Description
Learn how to create visually striking 3D worlds, particle effects, and textures with Blender & Geometry Nodes in 3D CG Artist izzy’s class
Curriculum
- 1. Generating particles in a volume
- 2. Manipulating particle behavior over time using deterministic noise generator
- 3. Manipulating particle behavior over time using Simulation Zone
- 01. Orientation + Technical Prep
- 02. Tastemaker’s Tastemaker
- 03. Lights, Camera, and Lenses
- 04. Collecting References & Putting It Together
- 05. Research
- 06. Sourcing Materials
- 07. Rough Modeling
- 08. Introduction to Set Dressing
- 09. Rough Layout
- 10. Camera and Lights Layout
- 11. Refined Layout
- 12. Computer Science Basics
- 13. Geometry Nodes
- 14. Using Geometry Nodes to Scatter Large Amounts of Objects in the Scene
- 15. FX Development Prep Work
- 16. FX Development in Geometry Nodes
- 17. Preparing FX for the Pipeline
- 18. Using Pre-Made Animation Data
- 19. Subtle Details from Photography
- 20. Adding Details in Materials
- 21. Lights to Improve Composition
- 22. Linking vs. Appending
- 23. Implementing the FX
- 24. Wrapping Up the Scene with FX
- 25. Playblast Intro + Setup in Blender
- 26. Creating Playblasts and Reviewing Them
- 27. Production-Ready Render Method
- 28. Rendering and Reviewing Still Images
- 29. Using Compositor to Extract Different Data from an Image
- 30. Rendering Tips: What I Wish I Knew Before My First Render
- 31. Compositing Basics & Color Grading Theory
- 32. Importing and Using Render Layers
- 33. Compositing and Color Grading Your Scene
- 34. My Journey as an Artist
Preview
1 image






