A feature-complete and easy to use Navigation System for flying AI agents. With full 3D pathfinding capability, this plugin is perfect for building advanced flying AI that can intelligently navigate under bridges, around cities and through epic space battles. This plugin is capable of pathfinding in large worlds, as processing time is concentrated in detailed areas. With multithreaded building and asynchronous pathfinding support, your flying AI needn’t break the frame budget. The deep integration into the existing navigation system will get you up and running in no time.
The Flying Navigation System does not interfere with the default NavWalking navigation system, which can be used at the same time.
Update Log:
1.0.14 (December 15th)
Fixed issue with hang on invalid path query, and sync issue with overridden node locations.
1.0.13 (November 29th)
UE 5.1 Support
Fixed EndPlay hang bug when aborting async queries.
Fixed sync issues with FSVOGenerator::Cancel() and FSVOGenerator::CollateRasterData().
Added option to limit the number of pathfinding iterations.






