This is not another theory course about software testing — it is a hands-on simulation of your first day as a game tester. From the moment you start, you are treated like a junior QA tester who just joined a small game studio. You are handed a real, unfinished game build — a top-down shooter that is rough and full of bugs — and you work through the same tasks a real tester faces on day one.
Across the day you will:
- Run a smoke test to confirm a fresh build is even worth testing.
- Retest a batch of bugs the developers claim they fixed, and decide for each one whether it is truly Fixed or should be Reopened.
- Read a feature specification and build your own test checklist from scratch.
- Hunt for bugs in the game’s enemy feature and write clear, structured bug reports — with proper steps, expected vs actual results, severity, and priority.
After each task, you sit down with an AI teammate who reviews your work and pushes back, just like a real colleague would: a developer who argues about your reopened bugs, a QA lead who reviews your test plan, and a senior tester who critiques your reports.






