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Home Programming

Udemy – Vulkan API with C++: Build a PBR Renderer from Scratch

May 20, 2026
in Programming, Free Course, Tutorials
Vulkan API with C++: Build a PBR Renderer from Scratch
Source
https://www.udemy.com/course/vulkan-api-with-c-build-a-pbr-renderer-from-scratch/
Category
Programming
File Size
6.1 GB
Publisher
Xueyang Xu
Updated
May 20, 2026
Description

This course teaches you to build a real-time Vulkan renderer from scratch using modern C++ and Slang — NVIDIA’s next-generation shader language.

Part 1 covers the complete Vulkan pipeline: window creation, instance, device, swapchain, render pass, graphics pipeline, synchronization, vertex buffers, uniform buffers, textures, index buffers, depth buffering, and swapchain resize. By the end of Part 1 you will have a rotating textured 3D cube rendered entirely with explicit Vulkan code.

Part 2 extends the renderer with physically based rendering: normal maps, PBR materials with metallic/roughness workflow, image-based lighting with HDRI environment maps, MSAA, and a complete scene management system.

Unlike other Vulkan courses, this course uses Slang — NVIDIA’s modern shader language designed for the era of neural rendering. Slang is already integrated into Unreal Engine 5 and Falcor, NVIDIA’s research rendering framework. As neural rendering techniques like NeRF and Gaussian Splatting move into production pipelines, Slang’s differentiable shading and cross-platform compilation make it the natural foundation for the next generation of renderers. Learning Slang now puts you ahead of a shift that is already happening in research and beginning to reach industry.

Preview
1 image
Preview
Download Files
7 parts
Part 11000.0 MB
Part 21000.0 MB
Part 31000.0 MB
Part 41000.0 MB
Part 51000.0 MB
Part 61000.0 MB
Part 7176.0 MB
Total: 6 GB.rar
Tags: free courseprogrammingTutorials
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