Source
https://www.udemy.com/course/unreal-generalist-complete-chaos-destruction-workflow/
Category
File Size
12.9 GB
Publisher
Alex Tjagnirjadko
Updated
June 13, 2026
Description
In this course I’ll walk you through a complete destruction workflow in Unreal Engine 5 — covering everything from your first Chaos fracture to production-ready VFX systems and Blueprint tooling. By the end you’ll have a full toolkit of destruction building blocks you can drop into any project.
What You’ll Learn:
- Set up Chaos destruction four different ways: native Chaos, Houdini material fracture, ZBrush sculpted geometry, and Blueprint physics sim
- Build a grenade launcher Blueprint with traces, damage states, and impact logic
- Create a Blueprint database tool that tags actors and manages mesh swapping automatically
- Simulate and export destruction VFX in EmberGen
- Build Niagara particle systems for dust, debris, and Chaos-spawned effects
- Randomize wall materials procedurally for visual variety at scale
Preview
1 image





