Master the design and implementation of a flexible, data-driven Procedural Wall System in Unreal Engine 5 using Blueprints, splines, mathematical concepts, and landscape-aware generation techniques. This course goes beyond simply placing wall meshes along a spline. You’ll learn how to build a complete procedural wall generation system that automatically creates modular walls, fences, barriers, and similar structures while correctly handling segment placement, collisions, corner joins, terrain interaction, mesh stretching, and multiple wall configurations. Throughout the course, you’ll progressively build the system from the ground up while also learning the mathematical concepts that make advanced procedural generation possible.
Your Learning Journey:
- Spline-Based Procedural Generation – Learn how to generate static meshes along Unreal Engine splines and calculate the start and end positions of individual spline segments.
- Data-Driven Wall Configuration – Design a flexible system where wall properties can be controlled through structured data, allowing individual wall segments to override default settings when required.
- Wall Segment Generation – Build top, bottom, and repeated wall segments while controlling their placement, dimensions, and alignment along the spline.
- Prevent Mesh Stretching – Learn techniques for maintaining consistent wall proportions by dynamically placing modular meshes instead of excessively stretching them across spline segments.
- Spline Segment Collision – Generate and configure collision for procedural wall sections so that the generated structures can properly interact with gameplay systems.
- Vector and Trigonometry Fundamentals – Understand vectors, angles, radians, sine, cosine, tangent, and other mathematical concepts required for procedural geometry calculations.
- Dot and Cross Products – Learn how dot products and cross products are used to understand the relationship between spline directions, angles, orientation, and wall corners.






