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Home Game Devolopment

Udemy – Unreal Engine 5.8 C++ Multiplayer First Person Shooter

July 10, 2026
in Game Devolopment, Free Course, Tutorials
Unreal Engine 5.8 C++ Multiplayer First Person Shooter
Source
https://www.udemy.com/course/ue5-first-person-shooter/
Category
Game Devolopment
File Size
16.8 GB
Publisher
Stephen Ulibarri
Updated
July 10, 2026
Description

In this course, you will learn how to program a multiplayer First-Person Shooter from scratch using industry best practices. This project scales to AAA quality competitive games, but also works for small indie games and single-player shooters.

With our data driven approach, we will create a scalable shooter game project designed to be extended with new capabilities and weapon types by changing adding assets and data, but not needing to alter existing code. Data assets store animations and montages, icons and UI messages, and our code references them efficiently with Gameplay Tags. An asset pack is provided for this course, including all meshes, animations, weapons, sounds, Niagara system FX, and icons we will be using throughout the course. No need to find free assets or retarget animations.

In this course, you will learn:

  • How to set up first and third-person meshes for first-person shooters in multiplayer
  • Setting up Enhanced Input for handling locomotion as well as shooter-specific inputs like firing, reloading, cycling, and aiming
  • Creating a weapon inventory with weapon cycling, designed for any number of weapons. Rifle and Pistol meshes are provided
  • Creating Data Assets for efficiently organizing animations and montages that our character Animation Blueprints reference to easily blend to the correct pose based on the current weapon
  • Creating a full-fledged Animation Blueprint for both first and third person meshes, with aim offsets, hand IK, strafing, jumping, crouching, and turn-in-place with orientation warping. All animations are provided.
  • Implementing Client-Side Prediction for Ammo, retaining server-side authority while keeping the client-side experience responsive and instantaneous
  • Implementing weapon aiming, with aim animations and field-of-view zooming and look-sensitivity adjustment
Preview
1 image
Preview
Download Files
17 parts
Part 11000.0 MB
Part 21000.0 MB
Part 31000.0 MB
Part 41000.0 MB
Part 51000.0 MB
Part 61000.0 MB
Part 71000.0 MB
Part 81000.0 MB
Part 91000.0 MB
Part 101000.0 MB
Part 111000.0 MB
Part 121000.0 MB
Part 131000.0 MB
Part 141000.0 MB
Part 151000.0 MB
Part 161000.0 MB
Part 17800.6 MB
Total: 16.4 GB.rar
Tags: free courseGame DevolopmentTutorials
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