Course Description:
Welcome to this in-depth texturing course! I’m Hamidreza, a professional 3D artist with over a decade of experience, and I’m here to help you take your texturing skills to the next level.
In this course, you’ll learn how to create three high-quality, realistic materials using Substance 3D Painter and advanced industry techniques.
What You’ll Learn:
- Project Setup & Baking: Start by setting up your project and baking mesh maps using the latest Baker in Substance 3D Painter.
- Marble Material: Master grayscale combination techniques to create a stunning marble material, then convert grayscale to color and add realistic weathering effects.
- Wood Material: Utilize various projection methods to craft a perfect wood texture, complete with detailed dirt and dust effects for enhanced realism.
- Mossy Concrete Material: Learn to set up custom displacement using the new Path tool, creating a detailed and natural-looking mossy concrete texture.
- Shading & Rendering in Maya: Export your textures, set up shaders, and configure lighting and camera settings for a professional-quality final render using Arnold Renderer.
By the end of this course, you’ll have the skills and experience needed to create high-quality, portfolio-worthy textures. Whether you’re a hobbyist or an aspiring professional, this course will provide you with essential techniques to elevate your 3D artwork.






