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Home Drawing & Painting

Udemy – Procedural City Generation in Unity C#: Grid-Based & Modular

February 25, 2025
in Drawing & Painting, Free Course, Tutorials
Udemy - Procedural City Generation in Unity C#: Grid-Based & Modular

Udemy - Procedural City Generation in Unity C#: Grid-Based & Modular

Source
https://www.udemy.com/course/procedural-city-generation-in-unity-c-sharp-grid-based-modular/
Category
Drawing & Painting
File Size
3.4 GB
Publisher
udemy
Updated
February 24, 2025
Description

Are you ready to master procedural city generation in Unity C#?

This course will teach you how to build grid-based, modular cities using automated road placement, prefab randomization, and height-zoning logic to create realistic urban environments.

You’ll start by learning the core programming fundamentals necessary for procedural generation, including understanding arrays and lists, grid mapping, and designing custom classes. Then, you’ll dive into creating and preparing prefabs from modular parts, ensuring that your city assets are structured efficiently for procedural placement.

Next, you’ll develop a city generation script that automates the process of placing roads, adjusting city borders, and fixing connectivity gaps. You’ll also learn how to instantiate prefabs dynamically based on grid data, bringing your procedural city to life.

To add variety and realism, you’ll implement randomized prefab variations and runtime randomization techniques to ensure that every generated city looks unique. Finally, you’ll integrate height-zoning systems to structure your city in varied heights, making your cities feel more lifelike.

In the final stages, you’ll optimize your city for performance by using Mesh Combine techniques, allowing you to drastically reduce draw calls and improve rendering efficiency. This means your procedural cities will not only look great but run smoothly, even in large-scale environments.

By the end of this course, you’ll have a fully functional procedural city generator in Unity C#, along with the knowledge and skills to expand and customize it further for your own projects, whether for game development, simulations, or world-building.

Preview
1 image
Preview
Download File
1 file
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