Most tutorials on making a Metahuman playable using the Third Person template teach you how to do it by following a list of steps. This course teaches you what those steps actually do — and why that matters.
As a Gold-tier Unreal Authorized Instructor, an Unreal Animation Fellow, and a generalist focused on all things Unreal Engine, including Virtual Production, Game Design, and Cinematics, I understand just how fast Unreal Engine is developing and changing. Understanding how the engine ticks (pun intended!) is key to your ability to thrive using Unreal Engine and problem solve when things don’t work as expected.
In this focused, 3+ hour course, you’ll gain an architectural understanding of how Unreal Engine spawns and controls characters, including Metahumans, and deep dive into the third person template. Instead of overwhelming you with features, we go deep into core principles like:
- Inheritance and Composition
- Game Mode and Default Pawn Class
- Blueprint Class Hierarchies
- Live Animation Retargeting
- Character Movement Components






