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Home Programming

Udemy – Learn to Develop an Inventory System in Unity 6 & Blender

November 23, 2024
in Programming, Free Course, Tutorials
Udemy - Learn to Develop an Inventory System in Unity 6 & Blender

Udemy - Learn to Develop an Inventory System in Unity 6 & Blender

Source
https://www.udemy.com/course/learn-to-develop-an-inventory-system-in-unity-6-blender/
Category
Programming
File Size
3.1 GB
Publisher
udemy
Updated
November 21, 2024
Description

Have you ever wanted to design a game inventory system that’s more than just a simple item list? Are you a programmer or artist wanting to blend code and 3D art to create an interactive and immersive Viking-themed inventory? Then this course is for you! In it, you’ll explore both coding and art creation, giving you the skills to build a professional-grade inventory system that can be adapted to any game project.

In this course, Penny and Mike combine their expertise in Unity and Blender to teach you the essential skills for designing, programming, and modeling an immersive inventory system. You’ll benefit from their years of industry experience with detailed explanations and hands-on projects that cover every aspect of development.

This course offers over 15 hours of hands-on content, guiding you through the creation of a functional inventory system with Unity 6 and Blender.

We’ll start by laying a solid foundation with Unity setup and essential 3D modeling skills, then dive deep into creating a full-featured inventory system—from item data storage and UI design to interactive item management and 3D previews.

In this course, you will:

     1) Build a fully interactive inventory system in Unity 

     2) Model and texture 3D assets in Blender for use in games 

     3) Implement custom editor scripts and UI elements in Unity 

     4) Combine all the elements in a third-person 3D game environment

The course is broken into two main parts, which can be taken individually or as a complete learning journey:

Part A

In Part A, learn how to program and structure the Inventory System in Unity 6, covering:

Setting up Unity and Using ScriptableObjects 

  Efficiently organize item data using ScriptableObjects for maximum flexibility.

Item Categorization and Custom Editors 

  Use enums to create item categories and develop a custom editor for managing inventory items with ease.

Adding, Removing, and Stacking Items

  Program functions to add, remove, and stack items, ensuring a smooth player experience.

Inventory Interactions and Testing 

  Design tests to validate inventory behavior, with runtime testing functions for quick prototyping.

Setting up the Unity Input System 

  Add custom input actions for interacting with the inventory, such as item dropping and equipping.

Part B

In Part B, learn how to design and integrate 3D items with Blender, covering:

Scope and Specification

Understanding the goals and scope of any project is critical to succeeding. and when it comes to realistic models managing the potential for scope creep is important.

Making The Low Poly Assets

Models have to start somewhere, and making low poly assets allows us to focus on the basics of good topology and form.

Sculpting Details

Sculpting is a fantastic way of adding detail to any model, taking them from basic to unique assets.

Preparing For Texturing

Understand the texturing process and unwrapping your models is much easier than you think!

Texturing Models

Flat models are boring, creating PBR textures bring your models to life.

Baking Textures

Games require optimised assets, we’ll generate high-quality texture maps to apply to your assets takin models with over 100,000 polygons down to a model in the 1000s without compromising on quality.

What students are saying about Penny and Mike’s other courses:

  • This course was incredibly thorough! Penny’s clear explanations combined with Mike’s art direction really made complex concepts accessible.
  • I’ve been using Unity for a few years, but this course gave me new insights into both coding and art integration. The inventory system I built has become the foundation of my latest game!
  • I can’t recommend this course enough. It’s perfect if you want to get hands-on with Unity and Blender—everything was so well structured, I felt like I was building a real project from start to finish!
Preview
1 image
Preview
Download Files
4 parts
Part 1995.0 MB
Part 2995.0 MB
Part 3995.0 MB
Part 4149.8 MB
Total: 3.1 GB.rar
Tags: free courseprogrammingTutorials
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