Are you ready to transform your game ideas into reality? Welcome to the ultimate, hands-on guide to 3D game development, where you will learn how to build a complete, highly polished 3D Mini-Golf game using Unity 6 and C#.
Whether you are an aspiring indie developer, a programmer looking to transition into the gaming industry, or a hobbyist eager to create your first fully playable 3D project, this course is designed for you. Instead of getting bogged down in endless theoretical lectures, this curriculum is entirely project-based. You will learn modern game development by writing real C# scripts, working with the latest features in the Unity game engine, and solving practical design challenges.
What You Will Build
Throughout this comprehensive course, we will start with a blank project and build a physics-driven mini-golf simulator from the ground up. You will learn the logic behind a satisfying “drag-and-shoot” mechanic, utilizing line renderers for aiming trajectories and Rigidbody physics to ensure the golf ball rolls, bounces, and collides with realistic momentum.






