The Nintendo Game Boy, also known as the DMG, is one of the most influential handheld systems ever created. Despite having only a fraction of the processing power of modern devices, it remains one of the best platforms for learning how computers, games, and hardware truly work.
In this course, you will learn how to program the Game Boy from the ground up using Assembly language. Starting with the fundamentals of the CPU and memory architecture, we will gradually build the skills needed to create graphics, process player input, animate sprites, detect collisions, generate sound, communicate through the Link Cable, interact with external peripherals, and ultimately develop complete applications and games that run on real hardware.
This course is designed to be highly practical. Rather than focusing exclusively on theory, we will build real projects step by step, including a complete Flappy Bird-style game. Along the way, we will explore many aspects of the DMG hardware:
- Assembly Language Programming
- Graphics and Tile-Based Rendering
- Sprites and OAM Management
- Input Processing
- Collision Detection
- DMA Transfers
- Random Number Generation
- Audio Programming
- Timers and Interrupts
- Serial Communication
- The Game Boy Printer
- The Game Boy Camera
- MIDI Integration
- Real Hardware Testing and Debugging






