In this course, you will learn how to create a complete photorealistic interior scene in 3ds Max and Corona Renderer using a professional architectural visualization workflow from start to finish. We’ll begin with the modeling process, where you’ll learn how to build the architectural structure of an interior space, including walls, doors, windows, flooring, ceilings, gypsum ceiling details, and baseboards. Throughout the modeling section, we’ll focus on creating clean geometry and practical workflows commonly used in real-world ArchViz projects.
After completing the modeling stage, we’ll move into material creation inside Corona Renderer. Together, we’ll create realistic wood flooring materials from scratch and explore advanced techniques such as layered materials, texture blending, masks, glossiness control, bump maps, reflection adjustments, and natural surface variation. You’ll also learn how to create distressed and aged wood materials that feel believable and realistic in close-up renders.






