The third entry in the “Hard-Surface Essentials” series. In this volume, we step up the complexity by tackling a multi-part game asset. We will focus on managing separate components and mastering a hybrid workflow between Photoshop and Substance Painter to create professional-grade masks and decals.
Important Note: While this series follows a progressive path, it is NOT mandatory, but recommended to have completed Volumes 1 and 2. This course is a standalone experience; you can jump straight into the Radio if you are specifically interested in complex assemblies and custom decal workflows.
Softwares covered in the pipeline:
- Maya: Multi-part modeling and game-ready optimization.
- Substance Painter: Advanced masking and technical detailing.
- Photoshop: Creating custom masks, stickers, and technical decals.
- Marmoset Toolbag: Professional baking and final portfolio rendering.






