The second entry in the “Hard-Surface Essentials” series. In this volume, we move from basic shapes to more complex props, focusing on advanced texturing techniques that will make your work stand out in any professional portfolio.
Important Note: While this series follows a progressive path, it is NOT mandatory, but recommended to have completed Volume 1. This course is designed to be a standalone experience; you can jump straight into the Wrench if you are specifically interested in advanced texturing and “peeling paint” effects.
Softwares covered in the pipeline:
- Maya: Subdivision modeling and game-ready optimization.
- Substance Painter: Advanced layering, peeling paint effects, and storytelling.
- Marmoset Toolbag: Professional baking and portfolio rendering.






