Free-to-play games have become one of the most successful business models in the games industry. Yet despite their popularity, many aspiring designers, indie developers, and even experienced game professionals struggle to understand what makes these games engaging, commercially sustainable, and capable of retaining players for years.
This course is a practical introduction to the principles behind designing and operating successful Games-as-a-Service. Drawing on real industry practices, it explores the systems, frameworks, and ways of thinking used by game teams to create experiences that players enjoy while supporting long-term business goals.
Throughout the course, we’ll examine the building blocks of modern free-to-play games, including player motivation, engagement loops, progression systems, virtual economies, premium currencies, monetisation strategies, retention mechanics, Live Ops, events, and key performance metrics. We’ll discuss not only what these systems are, but also why they work, what trade-offs they involve, and how they influence player behaviour.






