Build a complete platformer experience while focusing on the systems and design patterns behind one of the most iconic game genres. In this course, you will recreate core mechanics inspired by classic platformers, developing everything from player movement to interactive game elements, while following a real-world workflow from prototype to a functional game.
You’ll start by setting up the environment and implementing player movement using Unity’s Rigidbody system, including jumping, collision handling, and a side-view camera that follows the player. From there, the course shifts into structuring your scene and organizing your hierarchy—an essential step for keeping projects scalable and maintainable.
A major part of the course is dedicated to building gameplay elements. You’ll implement collectibles like coins and life mushrooms, interactive objects such as treasure boxes, and enemies with more advanced behavior—using multiple colliders to differentiate between damaging the player and being defeated. This introduces practical use of triggers, physics interactions, and layered game logic.






