Have you ever spent hours modelling a building, only to discover that its pivots are useless, the UVs stretch, the pieces refuse to snap, or the Unreal Engine import turns the whole thing into a clean-up project? The missing skill is not another random modelling trick. It is learning how to design the kit, the hand-off, and the final environment as one connected production system.
In this course, you will create a bright, stylized Mediterranean village from the ground up. You will begin with reference planning, human scale, blockouts, and silhouette. Then you will build a reusable family of white-plaster buildings, blue domes and trims, terracotta roofs, stairs, walls, doors, windows, lanterns, pots, rocks, and architectural details in Blender.
Once the kit is ready, you will clean it for export, transfer it through GLB, validate it inside Unreal Engine 5, and rebuild the village from separate, editable building blocks. The final stages cover ambient occlusion, tangents, skybox and sun setup, fog, exposure, rock foundations, custom shrubs, colour grading, CineCamera framing, camera animation, and final video output.






