if you want to start your journey as a technical artist and learn shader programming, there is no better topic to start with than full screen post processing effects. you don’t need any prior knowledge of shader programming since this course is made for beginners, so if you have never written shaders before, this is the perfect starting place for you.
you do need a basic understanding of programming (flow control, data types, variables, functions, etc…). you will learn how to use Godot engine’s compositor to run GLSL compute shaders to create post processing effects. you will learn how the most common post processing effects are implemented and understand the theory behind how they work.
this course gives you the baby steps into becoming a technical artist, by the end of this course you will be adept in the shading language and in making post processing effects in Godot engine. you will learn to pass uniform data, modify colors and texture coordinates, create textures and do multi-pass shaders.






