Want to build your own RPG like Final Fantasy, Pokemon, or Octopath Traveler?
In this hands-on course, you’ll create a complete 2D turn-based RPG in Unity from scratch — no prior coding or game development experience required!
This project-based course is ideal for beginners and intermediate developers who want to dive into game development using real mechanics found in commercial RPGs.
You’ll learn step-by-step how to create classic RPG systems including:
- Turn-based battle system with player and enemy actions
- Health, mana, attack/defense stats, and leveling
- Item system and inventory UI
- World navigation in map and talk to NPCs
- Dialogue system with quest triggers and choices
- Save/load functionality for player progress
- Build a fully functional 2D turn-based RPG game in Unity using C#
- Create turn-based combat systems with enemy AI and skill selection
- Design player stats, enemy stats, experience, leveling, and damage formulas
- Set up inventory systems, items pick up, and equipment
- Animate characters, attacks, and spell effects
- Implement save/load systems for player progress
- Understand Unity best practices and clean C# coding structure
- Gain real-world experience developing a complete game project
Throughout the course, we’ll write clean, scalable C# code, and you’ll gain real-world game dev skills in Unity’s ecosystem.
By the end, you’ll have your own complete RPG game, plus the tools to build your own custom adventures!
- Aspiring game developers and hobbyists
- Unity beginners who want to learn through building a real project
- Indie developers looking to implement turn-based RPG systems
- Fans of classic JRPGs who want to create their own
- Anyone curious about game development and C# programming






