Topics: in this course we will study many free scripts to increase the potential of 3ds max, as well as analyze the various types of installation of the same, the management of the interface, the personalized creation of workspaces to better manage our scripts and methods to remove scripts when no longer needed.
No programming knowledge is required to follow the course, all scripts are ready to use via the integrated interface in 3ds max.
In the course we will study all the script settings through the analysis of the various options and practical exercises, specifically we will use:
- Hexagon: for creating static and animated hexagonal polygonal figures.
- Clip Planes: to interactively cut polygonal objects and automatically close the holes.
- Spline Check: to check the state of splines before extrusions.
- Mesh Muscle: to generate muscles suitable for Cat-style Characters.
- SplineFillet: to create fillets between open splines.
- Spline Outline Edges: To break segments in single or compound outline splines.
- Scale Rotate Reference: to scale and rotate objects and change their proportions in relation to other objects.
- Disco Ball: for parametrically creating the classic disco balls.
- Null Objects: to find ghost objects in our scenes.
- Transform Mesh: to move, scale and rotate objects in relation to auxiliary objects.
- Splines From Holes: to create parametric splines in relation to the holes of the geometry.
- Spline Poly Bind – to use Freeform modeling tools on splines.
- Macroscript Creator – to customize the 3ds max interface in relation to scripts.






