Topics: in this course we will study the New PolyDamage V1.5 and 1.51 plugin dedicated to damaging objects modeled in 3ds max, we will analyze the new Plugin settings and its transposition in different rendering engines.
Through PolyDamage V1.5 it is possible to create through a simple routine, a series of erosions and damage to objects, difficult to achieve with traditional modeling techniques, in this new version we will study how it is easier to apply the modifications and evaluate them in relation to the new fast and quality calculation algorithms.
In the first phase of the course we will study all the parameters of the plugin, in the second phase of the course we will analyze a column and its erosion phases related to the new available qualities, we will then import the object into substance Painter to generate the materials used subsequently in 3ds max in the Scanline and Vray Next render engines, we will set the materials accordingly for the two render engines.






