In this course we will study the new Voxel Remesh plugin dedicated to advanced modeling in 3ds max, the plugin will allow us to quickly model polygonal objects without the aid of Chamfer and Turbosmooth Modifiers, for a freer and more artistic interactive modeling, in the course we will learn the more effective techniques for using this new and innovative working method.
We will also do the mapping in 3ds max via unwrap and we will study how to correctly export the model for Substance Painter, where we will prepare the various PBR materials to do a render in Iray and a Render in Vray Next for 3ds max, comparing the results and render times between CPU and GPU usage. Attached to the lessons are the 3ds max 2017, 2019, 2020 and higher compatible exercise files and the Substance Painter 2018.3.1 and higher compatible exercise files.
Note: the exercise files are attached to the lesson: 002_Resources Plugin
your teacher
He graduated from the Brera Academy of Fine Arts, graduated from the high school of art applied to industry at the Castello Sforzesco in Milan, graduated from the Liceo Artistico Primo in Milan, specialized in advertising and architectural illustration, and specialized in the creation of video courses for 3ds max, Twinmotion, AI Art, 3D content creation and Beta Tester for 3ds max.






