In this course, I’ll show you 3 methods for creating game assets in Blender. Not every model needs the attention to detail like a character model would need. I’ve worked on many projects and over the years have found several ways to create assets using different methods. If you are someone who is developing games with a small team or the honorable solo dev, it’s nice to have a few tools in your bag to get the job done how you see fit. I’ll explain each method in detail and the purpose behind each one.
By the end of the course you’ll learn:
- High-poly to low-poly workflow
- Low-poly to high-poly workflow
- Smart materials
- Sculpting
- Retopology
- Baking textures
- LODs
- UV Unwrapping
- Exporting to game engines
- Extra lecture (3D Coat workflow)
- And more






