You can easily use TCP and UDP connections to send and receive data in blueprints with this plugin . This is a Server. You can buy a client here. All functions can be used independently in almost all Blueprints. You can start the server in Blueprint A. You can receive the data Blueprint B and C. Then you can stop the server in Blueprint X. Use UDP for streams, gaming (your own replication). For everything else, like matchmaking, lobby, chat, is TCP suitable. I recommend my JSON plugin for data communication. You don’t need C++. You can use this tool for testing and developing. Nativizing may not be possible in the blueprints where the plugin is used. See Documentaiton.
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