High-performance bone physics for Blender
SpringFX gives hair, tails, ears, accessories and soft clothing believable secondary motion in Blender — in real time, with a compiled solver, and without leaving a single extra object, driver or constraint in your file.
Select bones, press Add Physics, hit play. When it looks right, bake it to keyframes or export it straight to VRChat PhysBones.
Every animation on this page was captured straight from the Blender viewport with the simulation running live (Solid shading, nothing rendered, nothing baked): exactly what you see while you work.







