A complete learning program for artists who want to capture the real world and turn it into high-quality 3D assets. You will learn how to create texture scans and object scans on location, process them into production-ready materials and models, and use them inside a professional 3D environment workflow. We visit an abandoned industrial complex and use this real location as the foundation for the course. Every stage is demonstrated in context: from choosing strong scan subjects to processing the results and building the final scene. The course takes you through the full photogrammetry pipeline, from understanding what photoscans are and what equipment you need, to capturing scans in the field and processing them into usable assets for your own 3D scenes.
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