Source
https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833
Category
File Size
1.6 MB
Publisher
Bolt-Scripts
Updated
September 28, 2025
Description
Features:
- Generate bone-based mesh colliders for your skinned mesh(es)
- A method of asynchronously updating the colliders with a set CPU time budget for stable performance
- Large portions of the most expensive aspects can be multi-threaded on newer Unity versions
- Get Accurate mesh UV’s from collision and raycasts
- System for applying physics materials based on mesh, material, or bone transform
- Exclude vertices from colliders by use of exclusion texture map
- Can split colliders by mesh material for applying physics materials to individual materials or excluding certain materials from collision
- Ability to use convex colliders
- Custom easy to use inspector window
- All variables in inspector have clear tooltips
- Detailed example scenes provided for your convenience
- Full source code available for modification or extension
Preview
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![Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8] 4 Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8]](https://www.psdly.site/wp-content/uploads/2026/10/Yellow-Parrot-Restaurant-Restaurant-Cafe-Pub-Diner-Bar-Dining-Kitchen-Parrot-5.2-–-5.8-350x250.jpg)




