Global Illumination refers to the indirect / diffuse lighting caused by the bounces of the light on any surface. In Unity, all real-time lights (directional, spot, point lights) produce what’s called “direct lighting” as they can only illuminate surfaces that’re directly reachable. Indirect lighting refers to the lighting that’s reflected by those objects and that can also add some lighting to the scene (as it occurs in real life). Radiant GI computes automatically that indirect light very fast and combines it with the regular Unity lighting. The result is a more pleasant scene which looks much more realistic.
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