Source
https://www.fab.com/listings/d05c4561-87ed-4325-8737-d0503a568867
Category
File Size
668.7 MB
Publisher
Coqui Games
Updated
August 19, 2025
Description
The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).
Spawning Methods:
- Random Location – spawns foliage at random locations in the volume
- Organic Clusters – spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
- Clusters around actor – spawns foliage around your specified actors
- Along spline actors – spawns foliage along an actor’s spline component
- Random patches – Spawns foliage in a uniform patch pattern inside the volume
- Grid Distribution – spawns foliage in a strict grid distribution inside the volume
- Spawn on Spawn Zones – spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
- Hierarchical Clusters – spawns foliage in a hierarchy giving a more logical distribution
Preview
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Download File

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