Source
https://assetstore.unity.com/packages/tools/utilities/prefab-brush-easy-object-placement-tool-level-designer-260560
Category
File Size
2.8 MB
Publisher
Harpia Games Studio
Updated
August 27, 2025
Description
- Mesh Placement: Place prefabs on vertices, edges, or faces of existing meshes without the need for physical colliders.
- Physics Placement: Utilize Unity’s physics engine to place objects in a way that they naturally interact with the existing environment, including gravity and collision checks.
- Precision Mode: A specialized mode for placing single objects with high precision. Best suited for detailed indoor scenes where exact positioning is crucial.
- Multiple Mode: Enables the placement of multiple objects at once, either randomly or in a pattern. Ideal for populating large outdoor terrains and environments quickly.
- Eraser Mode: Quickly delete placed objects, with layer and tag mask support. Also Supports physics-based removal, allowing for natural object fall-off when something is erased.
- Custom Pivots & Attractors: Set pivot points anywhere in your prefab for precise placement. Use Attractors to snap custom pivots to designated points for perfect alignment.
- Vertex Snapping: Snap your objects to the vertices of existing scene meshes for accurate placement.
- Presets: Save your favorite placement configurations as presets, so you can quickly switch between different setups without having to manually adjust settings each time.
- Align To Hit: Automatically align the orientation of your prefab to match the surface angle of the object it is placed upon. This ensures natural placement, especially on irregular terrains.
Preview
2 images 1 / 2
2 / 2
Download File

![Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8] 4 Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8]](https://www.psdly.site/wp-content/uploads/2026/10/Yellow-Parrot-Restaurant-Restaurant-Cafe-Pub-Diner-Bar-Dining-Kitchen-Parrot-5.2-–-5.8-350x250.jpg)




