A full-fledged training system for future character creators in Blender.
-It includes instruction on the basics of using the software
-character modeling
-sculpting
-baking deformation maps
-texturing
-rigging
-posing-
-rendering process.
Hello, my name is Ilya Khlyinin. I am a 3D artist and a lecturer with 3 years of teaching experience in 3D modeling at the “Specialist” training center, affiliated with Bauman University. I made this system because i still remember how hard it was to learn everything from scratch when i just started my 3d modeling journey.I didn’t know where to find specific information, and I had to learn everything from various sources and then piece it together during practice.
With this system, you will forget about the need for additional sources of information for a while. This course will fully engage you for at least a month, and you will learn how to work in Blender from absolute scratch. Step by step, I will guide you through the process of creating a character from our very first polygon to a beautiful render in the Cycles render engine.
So let me provide you with the details of what you can expect from the course:
-First, we will quickly familiarize ourselves with the Blender interface
-We will then explore viewport navigation
-How to create and delete objects
-We will learn the tools
-Basic 3d modeling concepts
-Local and global transform orientations
-Origin and 3d cursor
-Outliner tab
-Orthogonal views
-Transformations






