Source
https://www.fab.com/listings/acfd423d-3153-4bbc-a656-d04fb4e84c01
Category
File Size
400.7 MB
Publisher
JakePlayable
Updated
August 19, 2025
Description
- Seated Height Calibration
- Standing Height Calibration: With the option to scale the mesh to the player’s height, or the player to the mesh’s height.
- Arm Length Calibration: Scales the length of the mesh’s arms to match the player’s in order to reduce stretching & bending of the arms.
- Calibration Saving: Keeps the latest seated & standing calibrations in a save game file to effortlessly switch between sitting and standing, and automatically reapply calibration data between levels, game sessions, & editor sessions.
- Skeletal Mesh Switching: Uses saved calibration data to automatically recalibrate when changing the skeletal mesh at runtime.
- Player Scaling: Versions 5.2+ only.
- Easy SKM Setup: There is no longer a need to take measurements for your mesh, the system will do it at runtime.
- Traditionally Animated Legs: The system comes with a blend space to animate the player’s legs during movement, but you can plug in any existing animation system for the lower body.
- Replication: HMD & Controller Transforms, Player Calibration, SKM Changes, Finger Animation, Manual Crouching, & Player Scaling are all replicated with replication frequency options.
- Featured Character BP Included: The example Character BP integrates features like room space movement collision, head collision, & leg animation conforming to a moving platform.
Preview
2 images 1 / 2
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Download File

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