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Home Game Assets

Mimic Pro – VR IK Body System (5.1+)

August 19, 2025
in Game Assets
Mimic Pro - VR IK Body System (5.1+)
Source
https://www.fab.com/listings/acfd423d-3153-4bbc-a656-d04fb4e84c01
Category
Game Assets
File Size
400.7 MB
Publisher
JakePlayable
Updated
August 19, 2025
Description
  • Seated Height Calibration
  • Standing Height Calibration: With the option to scale the mesh to the player’s height, or the player to the mesh’s height.
  • Arm Length Calibration: Scales the length of the mesh’s arms to match the player’s in order to reduce stretching & bending of the arms.
  • Calibration Saving: Keeps the latest seated & standing calibrations in a save game file to effortlessly switch between sitting and standing, and automatically reapply calibration data between levels, game sessions, & editor sessions.
  • Skeletal Mesh Switching: Uses saved calibration data to automatically recalibrate when changing the skeletal mesh at runtime.
  • Player Scaling: Versions 5.2+ only.
  • Easy SKM Setup: There is no longer a need to take measurements for your mesh, the system will do it at runtime.
  • Traditionally Animated Legs: The system comes with a blend space to animate the player’s legs during movement, but you can plug in any existing animation system for the lower body.
  • Replication: HMD & Controller Transforms, Player Calibration, SKM Changes, Finger Animation, Manual Crouching, & Player Scaling are all replicated with replication frequency options.
  • Featured Character BP Included: The example Character BP integrates features like room space movement collision, head collision, & leg animation conforming to a moving platform.
Preview
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Preview
Download File
1 file
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