MeshBlend enables controllable blending of meshes without using RVT. It’s been battle tested and is used in real projects with different art styles and requirements ranging from Indie to AAA titles. MeshBlend supports a wide range of scenarios and delivers a visually pleasing result at great performance! Games, offline rendering cinematics and virtual production in Unreal are all supported. At its core MeshBlend balances performance, visual quality and artist workflow.
Works great with blending opaque materials, nanite displacement and even POM. Other methods like Runtime Virtual Texturing (RVT) only allow blending meshes with landscape blending. While mesh blend allows for blending meshes with both meshes and landscape terrain. Even multiple landscapes overlapping. It also requires less setup than RVT blend and has better performance at scale. And unlike Pixel Depth Offset (PDO) it creates a more realistic result when doing terrain blending.

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