Get ready to do your own 3D animations in Autodesk Maya!
Learn and master everything you need to know to get started in animation – taught by a Bafta award winning animator
Maya is the essential industry standard 3D animation software. Maya is a must in the film and the video games industry. In this course, you’ll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch.
What will you learn?
– Maya Animation Interface Introduction
– Manipulators and Camera Movement
– How To Create Custom Hotkeys
– How To Create A Playblast
– The Graph Editor
– The Motion Trail Tool
– IK (Inverse Kinematics) FK (Forward Kinematic)
– Principles_Of_Animation
– Key Poses And Breakdown Poses
– Why Is The Bouncing Ball An Absolute Fundamental To Master
– Exercise – Bouncing Ball
– Exercise – Bouncing Ball Squash And Stretch
– Exercise – Light Bouncing Ball
– Exercise – Editing Exisitng Animation Heavy Bouncing Ball Exercise
– Anticipation And Overlap
– Overshoots
– Exercise – The Pendulum
– Upper Body As The Pendulum
– The Arm As A Pendulum Exercise Lecture
– Exercise – Hips And Legs Upper Body Exercise (The Jump Exercise)
– Introduction To Walks
– The Importance of Arcs And Paths Of Action
– Planning And Blocking
– Exercise – Blocking Walk Cycle – Hips And Legs
– Exercise – Splining Walk Cycle – Hips And Legs
– Exercise – Polishing Walk Cycle – Hips And Legs
– Exercise – The Walk
– Exaggeration, Weight And Balance
– The Importance Of Reference
– Exercise Side Shift Of Weight
– Exercise – Picking Up Heavy Weight Shifting Exercise
– Games Industry Standard Default Animation Set
– What We Will Animate From The List
– Exercise – In Game Idle Animation
– Exercise – In Game Run Animation Exercise
– Exercise – In Game Walk Animation Exercise
– Creating a Showreel For A Job
– Networking
– Applying For Jobs






