Enroll in this beginner-friendly course where I’ll guide you step-by-step through the process of creating responsive and user-friendly designs for both mobile apps and websites. From understanding design principles to utilizing industry-standard tools, you’ll gain the necessary skills to craft compelling interfaces from scratch. Additionally, we’ll provide insights on how to monetize your skills, empowering you to turn your passion into a potential income stream.
COURSE CURRICULUM:
Module 1: Introduction to UI/UX Design and Figma
- Understanding User Interface (UI) Concept
- Understanding User Experience (UX) Concept
- The importance of UI/UX Design
- Examples of good UI/UX Design
- Design Thinking Process and User Research
- User-centered Designs
Module 2: Introduction to Figma
- Overview of Figma and its Features
- Getting started with Figma –
- Creating a new account in Figma
- System Specifications/Requirements
- The start screen
- Basic interface navigation in Figma
- Working with Vector Shapes in Figma
- Working with texts
- Working with Frames in Figma
- Working with align tools in Figma
- Working with plugins
- Understanding Components and Groups
- Sectioning
- Working with Images
- Some Figma Shortcut Keys
- Take – Home Exercise
Module 3: Visual Design Principles in Figma
- Overview of Typography and its Importance in UI/UX Design
- Choosing the right fonts and typography styles for your design
- Typescale in Figma
- Typescale in Figma 2
- Understanding colour theory and its application in UI/UX Design
- Working with Colours – Intro
- How to get new colours
- Colour concepts
- Working with 60:30:10 colour rules
- Creating colour palettes and applying them in Figma
- Some Colour Shortcut
- Some Exercises
- LIVE SESSIONS
Module 4: Design for Specific Platforms and Devices in Figma
- Using grids and guides to create balanced layouts in Figma
- Wireframing
- Designing for Web Applications in Figma
- Overview of web UI/UX Design principles and guidelines
- Creating web app designs in Figma
- Testing and iterating on web app designs in Figma
- Designing for Mobile Devices in Figma
- Overview of mobile UI/UX Design principles and guidelines
- Creating mobile app designs in Figma
- Testing and iterating on mobile app designs in Figma
Module 5: Starting a new project Part 1
- Reproducing Salesforce website landing page (5 pages)
Module 6: Prototyping and High-Fidelity Prototyping in Figma
Prototyping
- Overview of prototyping and its importance in UI/UX Design
- Creating prototypes in Figma
- The importance of high-fidelity prototyping
- Creating interactive and animated prototypes in Figma
- Testing and iterating on high-fidelity prototypes in Figma
Module 7: Collaborative Workflows and Advanced Features in Figma
Collaborative Workflows in Figma
- Overview of collaborative workflows in Figma
- Best practices for collaborating on Figma projects
- Version control and commenting in Figma
Module 8: Product Management (JIRA MANAGEMENT SOFTWARE)
- Introduction to Product Management
- Getting started with Jira
- Understanding Epic, User stories and Tasks
- Understanding the concept scrum
- Understanding a Product Backlog
- Understanding a Sprint Backlog
- Scrum Team Composition
- Setting up your JIRA Account
- Creating a new project
- Creating Epics, Stories, Tasks and Bugs
- Creating Backlogs
- Creating a Sprint
- Planning a Sprint
- Working with Scrum Board and its configurations
- Closing a Sprint






