Custom Character Movement Component that offers predictively replicated Custom Movement speed and has custom rotation implementation that uses rotation from certain KLS animations. this CMC will be used later to build new movement modes (physics based sliding and Zelda climbing are in the work). Utilizing Linked Animation Layers To switch between locomotion and masking. A Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions. Version 3 utilized linked animation layers for switching locomotion and masking (Layering) sets.
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