This course is the full texturing process of this Iguana using Substance Painter (UDIM workflow)! This is a step by step demonstration. I showed the whole painting process, the recording is real time and no skipping!
Pease be aware that this is NOT a beginner course for Substance Painter. For most effective learning, you should have basic understanding of Substance Painter prior. The technical tools I used in this course are in general simple I would consider this course more artistic than technical.
You Will Learn:
- How to prepare geometry in Zbrush for baking high resolution details inside of Substance Painter
- How to bake high resolution sculpting detail to the low resolution mesh to get the best surface details in Substance Painter
- How to efficiently analyze your reference and use them to your advantage
- How to put down complex color variation for a complex subject such as this Iguana
- How to refine your textures, fixing mistakes and take your texture to the next level
- How to create subsurface material for an organic subject






