Tired of fighting Blender’s particle systems? Meet Hair Tool – the ultimate addon by Bartosz Styperek that transforms complex hair creation into an intuitive, artist-friendly workflow. Designed for character artists and animators, this tool generates realistic or stylized hairstyles with professional results in record time.Hair Tool is add-on for Blender that will help you generate hair-card, shell hair or curve hair in non destructive way, using geometry nodes and python.
There are multiple ways to generate hair-cards with Hair Tool:
- Hair System – procedural hair generation based on geometry nodes – great for all kind of complicated hair styles (braids, curls, punk etc)
- using grid Guide Mesh – where hair strands follow mesh loops – great for modeling: long hair, buns, fringes, eyelashes etc.
- using Track To Mesh – where hair tips are glued to guide mesh – great for short to medium hairstyles
- grooming tools – that can be used together with Blender Curve Sculpt mode and procedural effects – Deformers
- drawing and extending hair strands similar to Grease Pencil drawing – now rewritten to use new hair curves,
- short hair modeling – for short to medium length hair – animal fur, short human hairstyles. Hair-cards will be spawn from each mesh edge.
- using shell hair modeling – great for very short hair: fur, carpets. Requires special material (there is UEngine material in HTool docs)
Some of the features:
- tools for curve based hair modeling (cutting, extending, deforming etc) – rewritten to support new curves
- automated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)
- easy hair rigging and animation with Jiggle physics
- hair library that contains various hairstyles and sub-components,
- various adjustable ribbons profiles – Mesh Profile, Curls Profile, Circle, Flat, Braids etc.
- convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
- curve resampling and decimation (increases/decreases curve points count)
- generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
- texture baking from new hair curves; supports: normal, ao, diffuse, tangent, ID, root, flow and more maps
- build-in add-on auto-updater
- and more
Bit older videos (for Hair Tool 3 – but mostly still valid) showing some hair modeling techniques:
- hair setup in one minute
- short hair creation using Shell Hair and Short Hair modeling techniques
- create hair without grooming






