Source
https://www.blendernation.com/2020/01/09/creating-an-old-barrel/
Category
File Size
3.2 GB
Publisher
blendernation
Updated
July 27, 2026
Description
At the beginning, we will create the main part of the model in Blender. Then, we will unwrap the UV coordinates in Rizom UV. We will bake the texture maps in Marmoset ToolBag, and finally, we will apply the texture to the model in Substance Painter. The final render will be done in Marmoset.
Preview
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