Source
https://3dcinetv.gumroad.com/l/mjCQo
Category
File Size
6.8 GB
Publisher
gumroad
Updated
April 09, 2024
Description
Blender’s eevee viewport can help you decide the look of your next toon shaded project. We will review the GuiltyGear shading covering all you need to know to recreate the look in #realtime. I will guide you from the Softimage techniques in which the original game was created, all the way into adopting those techniques with Blender.
******* TOPICS COVERED *******
- 0:01 – Presentation
- 3:13 – Decal
- 8:08 – FX
- 9:00 – Emission texture
- 11:00 – Normals
- 14:00 – Modeling for flatness
- 15:00 – Blender tools and workflows
- 15:44 – Creating a pass shader overrides for After Effects
- 16:00 – Shadow pass
- 17:30 – Ramp pass
- 18:11 – Normal pass
- 18:55 – Highlight pass
- 20:00 – Hair shader
- 22:25 – Material ID pass
- 23:00 – Freestyle setup for outline
Preview
1 image





