The Dynamic Additive Overlay system built on top of the Game Animation Sample Project released with Unreal Engine 5.5. This system was built from the ground up for flexibility, performance, and real-time feedback on the changes that you make. Unlike some of the variations of this Additive Overlay Technique that precede this, with my approach you can see the changes as you make them during run-time. I offer a viable solution to handling Anatomy issues between characters of differing size which has been a long standing problem for a long time.
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