Frustum Culling boosts performance by fully disabling objects outside the camera’s view or range, stopping events, scripts, animations, sounds, and more. It supports 3D, 2D, and 2.5D games but is not intended for static objects like trees, which standard occlusion culling handles.
GET IN A BUNDLE: This asset is part of the Mega Tools Collection. Get 5 different assets while saving money.
WHY USE FRUSTUM CULLING: CPU-heavy objects hurt performance when not needed. To fix this, disable them when out of view or distance, then re-enable when visible. For example, a puzzle script running constant checks doesn’t need to run off-screen. This will greatly boost framerate.

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