Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more! All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.
- 01 – Going over our Reference and Planning
- 02-5 – Creating and Setting up our Blockout Pieces
- 6-11 – Turning our Blockout into Final Assets
- 12 – Doing our First Lighting Pass
- 13-18 – Creating our Master Concrete Material
- 19-22 – Creating our UV’s and Applying Materials
- 23-24 – Creating our window Textures and polishing materials
- 25-28 – Creating and Placing our Decals
- 29-42 – Creating our Foliage
- 43-48 – Creating our Landscape Materials
- 49-52 – Polishing our environment
- 53-55 – Bonus Chapters







