This blueprint system includes everything you need to track multiple player experiences and create level based logic in your games. To watch your progress I’ve included the traditional edge hugger experience bar, and a micro HUD that can easily be placed at different locations around the screen.
There is an experience window that you can use to show your player all the experience types they need to know about. The player can click on one of these and it will update the HUD being used to show that experience type instead of the default. Both the standard experience bar and the cool looking radial one are included and both can easily be integrated into any other widgets you create. You can reward one or multiple experience types at a time and there is even a healer friendly way to share experience in multiplayer games. Experience gains can be locked and unlocked on demand, and there is even a multiplier system built in so you can quickly and easily boost or reduce incoming experience gains.

![Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8] 4 Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) [5.2 – 5.8]](https://www.psdly.site/wp-content/uploads/2026/10/Yellow-Parrot-Restaurant-Restaurant-Cafe-Pub-Diner-Bar-Dining-Kitchen-Parrot-5.2-–-5.8-350x250.jpg)




