Learn to create polygonal-style backgrounds with Blender and Unity In a video game you can build worlds that invite you to live unique experiences, paying attention from the global vision of space to the smallest details to add sensations. Daniel Gutierrez – art director and 3D modeling specialist – has extensive experience designing scenarios for independent video games, which you can enjoy on platforms such as Xbox, PlayStation 4 and Nintendo Switch. In this course, Daniel will teach you how to design, 3D modeling and texturing in Blender a stage with style low poly and then integrate it into Unity, one of the most famous video game development platforms in the world.
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